What is your policy on Nerf Guns being used at work?

If you were asked to consider the use of Nerf Guns at work, what would be your response to this request?

The IT sector and new start-ups are facing this phenomenon.

How would you communicate a well-balanced view of the potential risks to the individual and the business?

  • "....If it works for like minded souls...."?

    What if someone desperately wants to join the company where such "horseplay" is permitted but is given the choice of submitting to it or not furthering their career? (Since many of the instigation "fun" workplaces focus in IT, for instance and their other choices may be limited).

    Would we feel the same way if we demanded a woman permit the telling of sexist jokes "for fun"? ...Or a minority colleague submit to the prejudices and occasional abuse of the majority "fo lighten the atmosphere"?

    As someone who has participated in (and organised) "Awaydays", treasure-hunts, "jungle-training" (climbing rope ladders up "trees", walking along suspended ropes and stuff) and has enjoyed every (o.k., ....most...) minutes of them, I nevertheless balk at the deliberate flouting of basic H&S principles here. Has no-one ever heard of the Principle of Prevention? If not then can I suggest a quick glance at:

     http://www.legislation.gov.uk/uksi/1999/3242/regulation/4/made and http://www.legislation.gov.uk/uksi/1999/3242/schedule/1/made

    This is not H&S "overkill" this is basic duty of care. We know nerf guns can cause injuries, just as throwing sponges or flicking elastic bands can. We also know that bullies who wish to pick on and intimidate those who they would make their victims will use these "games" as an excuse to maliciously irritate and oppress. We additionally know  that under almost every workplace desk lies an overloaded multi-plug board and a grandma's knitting of IT and other cabling, so when a "target" laughingly jerks out of the way, knocks over their tea/coffee/water/larger (this is a "fun" workplace after all; why not add a drink or two to the mix?) and it floods off their desk into the varied electrical circuitry, trips the officer circuit-breaker crashing every programme and piece of unsaved work and maybe shorts out the server-feeds for good measure, who is going to be responsible for that "fun"?

    Yes, workplaces can be fun and should be fun; but this is not fun, it is irresponsibility: Short sighted and predictably dangerous.

    P

  • I suspect we'll disagree Peter - many people will deselect themselves as candidates for jobs because they do not identify with a company's values. These values and behaviours are part and parcel of what working in that company means - provided the activities in questions are suitably under control then that's OK for me.

    The fundamental issue is how you keep it "under control" and I think you and I both agree on the importance of this apect.
  • No, we don't actually disagree Ray. My position is that such workplaces should not exist, since they are (by definition) unlawful! A company's values must remain moderated by law (hence my examples of other "cultures" that applicants could be asked to tolerate). The fact that nerf-guns (etc.) may seen fun does not alter the real (and I'm afraid undeniable) fact that the employer is allowing their employees to assult each other. The fact they agree to be assaulted makes everyone happy.........Up to the point where someone gets hurt (or some serious damage is done) at which point the employer is in the dock and both the employee and criminal law are chucking rocks at them.

    ....and they have no-where to hide.

    The point being that a candidate for employment may share the corporate values up to the point where they (the candidate) recognise that they are being put "at risk" (as they are) by unlawful behavious, and conditions of employment. At that point they should simply not have to make a chocice!
  • I come to this as an avowed Nerf enthusiast. I only have a small collection, but I enjoy disassembling the weapons, modifying them (yes, making them more powerful and far more dangerous) and then painting them to resemble props from sci-fi movies. They are realistic enough that I can't take them out in public and am barred from selling my surplus on eBay.

    Having said that I'm an enthusiast, if I were approached and asked about the use of them at work, my answer would be "hell, no".

    It's not a case of their danger. Unmodified, they are considerably less dangerous that paper planes or elastic bands. They are also a *lot* of fun. I love having Nerf battles with my children (unmodified weapons only) and occasionally have like-minded friends around with their kids for a running battle.

    Nor do I actively oppose their presence in the workplace.

    There's a popular game called "Assassin" in which participants receive the name of another participant and a tiny (but surprisingly powerful) Nerf pistol called a Jolt. The idea is to shoot your target before whoever has your name shoots you. If you are "assassinated" you hand your target's name to your assassin. There are usually rules about where you can and can't assassinate a target (not at their desk, not in the toilet, not in the canteen and not in a meeting). Within a consenting group it can be a welcome stress-release.

    The problem is partly, as others have mentioned, "enforced fun". But the main danger I would highlight from an HR perspective is that "Nerf battles" are a fundamentally exclusive activity. People who find such conflict alienating are either forced against their will to join in or are consciously or unconsciously excluded from the participating group. It's an activity that favours male participation groups (although there is a rather nifty range designed for girls) and offers an bullies and bigots a legitimized outlet to pick on their favoured targets.

    Finally, I think even in environments where it appears to be both welcome and successful, it's a concealing activity. People may appear to be positive and engaged at work because they enjoy the non-work events and activities, but are, in fact, disengaged from the reason you're paying them to be there. It's a cheap gimmick of the sort that tech start-ups favour but which fails to actually achieve useful or measurable business goals.

    If your business thinks it needs something like this, then I suggest that instead of asking HR if it's OK, they ask HR if they can provide some constructive ideas of how to get staff engaged positively in a low-cost fashion. I'm sure you could come up with better ideas than Nerf battles.

    For heaven's sake, though, don't ban it on H&S grounds unless you want HR to be forever tarred as the corporate party-pooper.

    As a final note, my rule for games of Assassin is "you don't talk about games of Assassin". If I find out, game's over. That's part of the game: play it, by all means, but unobtrusively. If someone complains, it stops. If I see it happening, it stops.

    Which is a shame, because I would *rock*.
  • There was a particularly hard-fought game of Assassin on our third floor recently - all our advisers got involved as well as our press and policy teams! They loved it and used to post daily updates on our intranet. You've got to make your own fun at work sometimes!
  • Ha! Didn't see *that* on the CIPD twitter feed! :D
  • There are reasons why I work remotely most of the time ;)
  • @ Steve
    Just keep looking over your shoulder Steve - you never know when an Assassin will strike! More accidents happen at home than at work.......
    ;-)

  • Having worked at Hasbro (the manufacturer) and being surrounded by them day in day out, I can say that when the occasional "war" between departments broke out, no one was hurt (most of us apparently had a good aim!) and it was all taken with a pinch of salt and was a good laugh :-)